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| [Suggestion]Hit box |
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Posted by: ExceedZero - 10th August 2019, 11:24 AM - Forum: PR2 Suggestions
- No Replies
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Option to enable "player hitboxes" so it shows a hit box around each player. This would make it easier for players to improve.
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| idea for guild points: guild effects |
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Posted by: John m. - 5th August 2019, 8:01 PM - Forum: PR2 Suggestions
- Replies (1)
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so far I haven been seeing a lot of ideas for guild points so I want to share mine to inspire more ideas
how to unlock
you can unlock or purchase guild effects with certain amount's of guild points. the price gets higher depending how much people you have in your guild
how to use
guild leaders equip guild effects for their whole guild. guild effects give you power in every type of match
effects
here's my ideas for effects so far. every pr2 item each has their own effect. the effect double the chances of you getting the item they represent as long as the item is available in the map.
example when you equip the lazer gun effect you have double chances of getting that item randomly in matches
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| Cowboy + Speed burst |
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Posted by: Ajayci 100 - 5th August 2019, 10:41 AM - Forum: Bugs and Suggestions
- Replies (13)
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Problem: When you have a cowboy hat and activate a speed burst while being on the ground it stops working.
Type of Problem: Client
Expected Behavior: Speed boost doesn't stop mid throughout.
Actual Behavior: Speed boost stops when it shouldn't
Steps to Reproduce the Problem: Be wearing a cowboy hat and activate a speed burst whilst being on the ground.
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| Speedrunner of the Week #22 |
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Posted by: ExceedZero - 4th August 2019, 3:31 PM - Forum: Platform Racing 2
- Replies (3)
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Speedrunner of the Week
Welcome to Speedrunner of the Week!! What is Speedrunner of the Week? It is a contest for skilled players, there are racers, fast racers, and on another level, speed runners. Do you have what it takes to be a speed runner?
How does it work? Every week a new Level is picked for players to speed run, a time is selected for you to beat, you must beat that time and all other contestants' times, the fastest time sent in by the end of the week will be the winner.
The winner each week will earn the Crocodile Set + Epic.
The contest rules will be listed below:
Failure to follow these guide lines will void your run for the week.
No glitches are allowed.
You are only allowed to use 180 Stat Points(Rank 30)
You are not allowed to use any hats other than the Exp Hat, Kong Hat, and Party Hat.
You are not allowed to win two weeks in a row.
Only one submission per week.
In event of a tie, the first person to send in their run will be the winner.
Stat blocks and items of course, are allowed.
Only video submissions are allowed, post them below.
Important! You can only win the prize on the account used during the video of your run.
Submissions end Sunday 12:00 am CST.
The Level Selected for this Week:
The Legend by Nerdy
The time you must beat to get the prize is 7:20.00
Last Week's Winner: No one!
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| [Reminder] Raise PR2's art limit |
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Posted by: Vaza - 1st August 2019, 6:48 PM - Forum: Bugs and Suggestions
- Replies (7)
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The block limit has been raised from 10k to 20k, and that's cool and all, but a raise to art limit would be ever cooler!
There was already a thread on this:
https://jiggmin2.com/forums/showthread.php?tid=1716
The TL;DR to peeps that don't wanna read that whole thread:
- If you add too much art in level editor, art will turn pixelated
- Adding even more art afterwards can cause the effect to happen multiple times and art becomes more and more pixelated every time. Every next instance happens sooner and with less art additions
- After enough cycles of art pixelation, some areas or art start to outright disappear (refuse to load in)
- The effect seems to only happen when art is added on unpainted areas. Re-painting over already painted areas don't seem to effect it, that just adds more load time. (It could still lead to the same effect if repeated enough though, but I haven't investigated that scenario)
- After reaching pixelation in level editor, the pixelation will also apply on any other levels that are loaded in afterwards. It can be reset by creating a new level by clicking "New" or leaving and re-entering the level editor
Example:
"IWBTG Crit" by Vasalemma
"IWBTG Broke" by Vasalemma
Both levels are on page 2, the pass to both is "bls". Crit is a critical state level where art is almost at the "maxed out" state, and Broke is in the pixelated form after just a slight addition of art onto Crit (look at red arrows at start. You can also see slight art reset while it's loading at the end, but you can see that better in further cycles of the pixelation where it takes more time to load in the pixelation, sometimes even through multiple resets).
My hypothesis is that something related to some internal memory factor is causing it. If this can be expanded (at least by 4x) or even fixed(?), that would be really cool and would help a lot.
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