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  Everything Mentioned in Jiggmin's Motley Mondays
Posted by: Camer the Dragon - 6th November 2019, 10:35 AM - Forum: PR2 Suggestions - Replies (7)

That wasn't added (now generic stuff like sets, parts, hats I won't add. This is more about features).
Some of these might be in other threads, but I think it'd be good to have it all in 1 place (easier to keep track of lol)

( also we still need that level that takes 3 days and 3 nights to beat Cool )

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  beerd
Posted by: ~JBG~ - 6th November 2019, 6:51 AM - Forum: PR2 Suggestions - Replies (15)

[Image: K5L9H8j.png]
Pr2 players only want one thing and it's friggin disgusting
(I have this in svg)

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  Fruit Set
Posted by: Camer the Dragon - 3rd November 2019, 10:51 PM - Forum: PR2 Suggestions - Replies (27)

Totally not an excuse to add potaaaaaaaaassium to the game

   


Apple Head:
Regular Colour - Main Apple Skin, Leaf (Green by default)
Epic Colour - Stem (Brown by default)

Banana Body:
Regular Colour - Banana Skin (Yellow by default)
Epic Colour - Outline (Everything Else, Black by default)

Kiwi Feet:
Regular Colour - (Brown by Default)
Epic Colour - (Green by Default)

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  Speedrunner of the Week #35
Posted by: ExceedZero - 3rd November 2019, 9:27 PM - Forum: Platform Racing 2 - No Replies

Speedrunner of the Week
Welcome to Speedrunner of the Week! What is Speedrunner of the Week? It is a contest for skilled players, there are racers, fast racers, and on another level, speed runners. Do you have what it takes to be a speed runner?
How does it work? Every week a new Level is picked for players to speed run, a time is selected for you to beat, you must beat that time and all other contestants' times, the fastest time sent in by the end of the week will be the winner. 
The winner each week will earn the Crocodile Set + Epic.
The contest rules are listed below:
Failure to follow these guide lines will void your run for the week.
No corner glitches are allowed.
You are only allowed to use 180 Stat Points(Rank 30)
You are not allowed to use any hats other than the Exp Hat, Kong Hat, and Party Hat.
You are not allowed to win two weeks in a row.
Stat blocks and Items are allowed.
Only Video Submissions are allowed.
Important! You can only win the prize on the account used during the video of your run.
You must submit your run by 0:00 Sunday CST.
The Level Selected For This Week:
Redemption by Cooldude90
2:15.00

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  BIG TWITCH STREAMER REACTS TO PR2
Posted by: Stxtics - 3rd November 2019, 7:16 PM - Forum: Blogs - Replies (7)

https://clips.twitch.tv/FurryViscousAlbatrossWoofer

(Edit: Re-upload by bls)

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  Loadout Button Disappears When Hovered Over
Posted by: Lego-man945 - 3rd November 2019, 1:38 PM - Forum: Bugs and Suggestions - Replies (2)

[Image: 6YnJjl2.jpg]

Can confirm

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  upgrade
Posted by: Fresh Cookies - 3rd November 2019, 1:58 AM - Forum: Blogs - Replies (8)

One guess as to what that upgrade is.

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  The Rank Up System.
Posted by: ExceedZero - 1st November 2019, 10:39 PM - Forum: PR2 Suggestions - Replies (14)

In Platform Racing 2, since the lost Age Of Heroes, it has been painfully hard to rank up. If you were rank 25 back in the day, you were considered a pro based on that alone. Now, people complain that it is too hard to rank up, even with it being easier to gain experience with macroing, or simming, and it is. After around rank 45, the exp between levels starts to get unreasonable. Ranking up by racing normally starts to get impossible after around rank 52, you would need thousands of 1st place races with 4 exp hats to do it, which, in the game's current state, won't be happening.
Players like to level up, it's always nice to level up, but it's also nice to reach a set cap and never have to level up again. This is something that would be a big achievement and very satisfying to do. Lowering the exp between ranks after 45 significantly and setting a weekly experience cap of around 200000, might be a good idea, and setting a cap for levels. 
100 Speed, 100 Acceleration, and 100 Jumping should only be obtainable with the advent of Happy Hour, to keep Happy Hour special. Rank 100 seems like a good maximum, and is the general standard. Players would strive to get to the max rank, and then be satisfied for once, with their rank in Platform Racing 2. Every game I have ever played has had some form of level cap, but never have I played a game other than Platform Racing 2 in which you can not reach a max level, if there even is one. It's silly to make players race thousands of times to get through one rank, many will agree here, it just doesn't make sense. 200000 Experience is a reasonable number for a weekly cap, with normal racing, you can get around 1000 in a race, if you have 4 exp hats and are racing people above rank 40, so it would still be hard to reach this cap.. This change would make players less attracted to macroing, or simming, let's be real here, the things people do in PR2 for exp is just ridiculous, it was never intended, and it's annoying to login and see people online who aren't actually there. 

In another game I played, it showed your total experience gained while playing through the entire game, and every 10 levels your total experience  doubled. This seems like a decent way to make leveling work.

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  Remove Max Rank/Token Checks
Posted by: Camer the Dragon - 1st November 2019, 9:00 PM - Forum: PR2 Suggestions - Replies (15)

I do not see why they are there still (although there might be a reason I'm missing)
if a hacker hacked themselves a high rank or lots of tokens surely it'd be pretty obvious

https://github.com/jacob-grahn/platform-.../login.php

The code referred to in lines 184 and 200 is what I'm talking about
(The code referred to in line 194 makes sense to me still though, in case there was a weird bug out where more tokens got used than were there or something)

EDIT: if you wanted a check still, you could soft check and then record the Name and IP if it failed the check

EDIT 2: ok this sounded kinda mean sorry I only meant as an idea

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  Super Weird Push Block Spawning Glitch
Posted by: Camer the Dragon - 1st November 2019, 7:04 PM - Forum: Bugs and Suggestions - Replies (5)

>> Ok this seems like a rotation physics issue so best not to mess with it tbh <<



(SEE NEXT POST FOR MORE DETAIL AND WHAT HAPPENS)

Problem: A push block randomly appears in a specific part of the level

Type: Both Client and Server depending

Expected behaviour: No randomly appearing push blocks

Actual behaviour: Long story (see below)

Steps to Reproduce: (see below)

Additional Info: (see below)

---

So, I was playing Wired by Makie98 with someone else and when they got the end something super odd happened, a push block randomly appeared when they entered the 1 high passageway the block spawned in. They could go through it and didn't see it so it is just on my end:
   

(I need to check if the push at start was still there, edit incoming soon)
EDIT: yes it does in both situations:
   

So then I decided to see if the push block at the start would do, so I got on my alt as well and thought the same thing would happen, but this actually happened:
   
I couldn't push the block right even though it looked like I could

The push block was still there on both the alt's screen and my own (only showing alt's screen here):
   

And the thing that was the most weird was the push block didn't show up on my screen anymore, so the behaviour was different:
   


(Video in next post)

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