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2026 FIFA World Cup Sun, 1:51 Camer the Dragon Game Day
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[LIVE] PR2 Live Stream – June 2... Sat, 23:43 Camer the Dragon Announcements
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What are you listening to right... Fri, 14:42 Mia Multimedia Masterpieces
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PANDORA’S BOX 2: CIVIL WAR. Thu, 12:48 Sushie Survivor
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[Forum]  Thread has a "stuck pos... Wed, 2:05 bls1999 Bugs and Suggestions
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[Game]  Musical Evenizer Highsco... Mon, 20:46 bls1999 Bugs and Suggestions
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PR2 Email Bug Sat, 20:37 bls1999 Announcements
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Latest Threads
2026 FIFA World Cup
Forum: Game Day
Last Post: Camer the Dragon
1 hour ago
» Replies: 60
» Views: 1,478
Lets get everyone to 100m...
Forum: Folding at Home
Last Post: Addy
2 hours ago
» Replies: 6
» Views: 915
Let's get this thread to ...
Forum: Village Games
Last Post: Silky Silver
3 hours ago
» Replies: 37,232
» Views: 12,176,737
[LIVE] PR2 Live Stream – ...
Forum: Announcements
Last Post: Camer the Dragon
3 hours ago
» Replies: 3
» Views: 91
Challenge 9: Pass the Coc...
Forum: Survivor
Last Post: Sushie
19th June 2026, 4:15 PM
» Replies: 527
» Views: 21,071
What are you listening to...
Forum: Multimedia Masterpieces
Last Post: Mia
19th June 2026, 2:42 PM
» Replies: 385
» Views: 469,079
i am also alive
Forum: Blogs
Last Post: 1amayzingman
19th June 2026, 12:08 AM
» Replies: 6
» Views: 3,731
Survivor: Jiggmin’s Reviv...
Forum: Survivor
Last Post: Sushie
18th June 2026, 1:27 PM
» Replies: 1,316
» Views: 111,376
PANDORA’S BOX 2: CIVIL WA...
Forum: Survivor
Last Post: Sushie
18th June 2026, 12:48 PM
» Replies: 32
» Views: 1,647
[Finished] PR2 Live Strea...
Forum: Announcements
Last Post: bls1999
18th June 2026, 1:50 AM
» Replies: 0
» Views: 166

 
  Returning
Posted by: Antonhs - 7th May 2020, 7:09 PM - Forum: Welcoming Gates - Replies (5)

Howdy! It's been a while, hasn't it? I had been super inactive this year, but I am now back with full force! Hope everyone is safe during these hard times.

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  Seemingly random chance that this wont work
Posted by: Ajayci 100 - 7th May 2020, 5:27 PM - Forum: Bugs and Suggestions - Replies (2)

Problem: Mine launches you up randomly, breaking the level

Type of Problem: Client

Expected Behavior: Mine shoots you on an angle

Actual Behavior: Mine shoots you upwards

Steps to Reproduce the Problem: Play my ~ Don't Move 1P ~ level until it doesn't work 

Additional Information (pics/vids are welcome and encouraged!): here's the spot in the level where it seemingly doesn't work sometimes:
[Image: dx4bUnb.png]

I think this is a issue with the hurt timer, and it sometimes loops making the mine on the right of the red box shoot you upwards and not on a angle

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  Exciting news
Posted by: bls1999 - 7th May 2020, 4:49 PM - Forum: Blogs - Replies (11)

I have some exciting news to share!

…but I'm going to be posting it later. I'm having some trouble with a media element I want to include in the post and I need to be somewhere right now. So… stay hype I guess??

Sorry @Eternal

EDIT: it here https://jiggmin2.com/forums/showthread.php?tid=2529

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  FYR4
Posted by: ThePizzaEater1000 - 7th May 2020, 4:27 PM - Forum: Platform Racing 3 - Replies (14)

As we all know, the platform racing series is all about wasting large amounts of your time on completely pointless tasks. That's why I made this mess of a level.
[Image: NFqgcT8.png]
This is the minimap before sector 12. The red at the bottom is just move blocks that go down, don't worry about those. They're about six and a half minutes of falling down, and they only extend the time falling to the insane amounts to complement going up. After all, who doesn't love hour long falls? There's also a lovely background that tells you what this level is all about! 
[Image: Eg3r7nY.png]
The border between sectors is easily defined. [Image: xzPrpbU.png]What's a FYR roller without things that may be considered war crimes?

Sectors of FYR4
 - Sector 1 is a mix of vanishes and bombs. You avoid the bombs and try not to fall into the abyss. Falling into the abyss sends you back to the start.
 - Sector 2 is a staircase filled with bombs. There are occasional holes in the bottom, and again, falling into the abyss sends you back to the last checkpoint. Better hope you grabbed the checkpoint at the end of Sector 1. The blocks at the top send you down 50 blocks, making you fall into the abyss.
 - Sector 3 is a very large square of bombs, similar to sector 2 of FYR3, but much bigger. It also winds differently.
 - Sector 4 is just a line of vanishes in a down and right path. This is to give the player a break before Sector 5, and make up for Sector 3.
 - Sector 5 is a mega sector. It goes upward in a zigzag pattern, and each part changes color and has progressively more powerful bombs.
 - Sector 6 is a long line of vanish blocks. It is a *very* long line.
 - Sector 7 is quite like sector 4 of FYR3. It has up arrows and forced bomb hits.
 - Sector 8 is a wall jump tunnel filled to the brim with bombs. Also, you can't climb the sides.
 - Sector 9 is the longest sector by length I believe. It has no bombs, but there are no internal checkpoints. They are normal blocks made with Cool Guy.
 - Sector 10 is a stat hell sector. The player chooses between reversed speed and lowered FOV. It contains mini versions of previous sectors.
 - Sector 11 is a good old ice sector.
 - Sector 12 is a floating point hell sector. It starts with the player teleporting over a million blocks away, to an area where floating point rounding error effects are very noticable.

This level is very near the point where the server refuses to save the level. A testing version where anyone can create footage at any point of the level will be made.

The level is theoretically possible to beat, but not practically possible. You can beat it, but do you really want to spend a week trying to beat this level?

Someone might come in with an 12 person team (ʰᵃʰᵃ ᵃˢ ᶦᶠ) and beat it, but I don't anticipate that happening ever.
???????roller emote when ???????

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  What it do, babyyy
Posted by: PrinceAce - 7th May 2020, 4:21 PM - Forum: Welcoming Gates - Replies (4)

I am back sort of.

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  Do you blow the candle before eating the cake?
Posted by: JEEJAYEM - 7th May 2020, 12:58 AM - Forum: Discussion Hall - Replies (14)

Title

Or do you eat the cake then blow the candle?
Just blow the candle?
Just eat the cake?
Anything else you do that I wasnt clever enough to mention?

Personally, I blow the candle before eating the cake. It's the way I've always done it. Made this thread cuz I was randomly curious if anyone did it differently

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  A clever way to find your join date
Posted by: bls1999 - 6th May 2020, 2:48 PM - Forum: Platform Racing 2 - Replies (9)

Go to PR2 on Kongregate and check the date you obtained the Newbieland Conqueror Badge (under "Achievements" to the right of the game. This isn't always accurate (it's 10 days off for me), but it's worth investigating if you've been wanting to learn when you joined PR2 give or take a few days.

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Star Custom Item Block
Posted by: Odin0030 - 6th May 2020, 1:30 PM - Forum: PR2 Suggestions - Replies (15)

I have an idea for a future update that i heavily encourage like the staff to take into consideration - Custom item blocks!

I have talked to a lot of PR2-players about this and they all seem to agree with me. I think the addition of custom item blocks would make level-building even more dynamic and open alot of new possibilites. 

Here's what i mean by "custom item blocks":
Say you have made a level and you want to utilize different items throughout the level, but you are being held back by the fact that the item you get from an item block is random. What if you could pick which specific item(s) were in 1 block? For example, If i want to make a level where you use a jetpack, superjump, you name it, but i also want a teleport section later on in the level - it would currently be impossible, since you could just skip everything with one teleport.

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  Mods count to 501 before a member posts
Posted by: LCPD - 5th May 2020, 1:32 PM - Forum: Village Games - Replies (104)

Let’s turn the tables

Mods you have to count to 501. 

Good luck. 


PS: Locking the thread to count is strictly prohibited nor tamper with thread using mod abilities.

0 Smile

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  Status doesn't change when a user is kicked
Posted by: bls1999 - 4th May 2020, 11:23 PM - Forum: Bugs and Suggestions - Replies (4)

Note to self: When a player is kicked from a server, their status does not update. I think this has something to do with how the status is set in $player->remove(); translating to how it's applied in $player->saveInfo(). Maybe just removing the step would help-- making saveInfo() have an optional boolean parameter that signifies if the function is called while the player object is being removed.

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