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| Returning |
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Posted by: Antonhs - 7th May 2020, 7:09 PM - Forum: Welcoming Gates
- Replies (5)
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Howdy! It's been a while, hasn't it? I had been super inactive this year, but I am now back with full force! Hope everyone is safe during these hard times.
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| FYR4 |
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Posted by: ThePizzaEater1000 - 7th May 2020, 4:27 PM - Forum: Platform Racing 3
- Replies (14)
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As we all know, the platform racing series is all about wasting large amounts of your time on completely pointless tasks. That's why I made this mess of a level.
![[Image: NFqgcT8.png]](https://i.imgur.com/NFqgcT8.png)
This is the minimap before sector 12. The red at the bottom is just move blocks that go down, don't worry about those. They're about six and a half minutes of falling down, and they only extend the time falling to the insane amounts to complement going up. After all, who doesn't love hour long falls? There's also a lovely background that tells you what this level is all about!
![[Image: Eg3r7nY.png]](https://i.imgur.com/Eg3r7nY.png)
The border between sectors is easily defined. What's a FYR roller without things that may be considered war crimes?
Sectors of FYR4
- Sector 1 is a mix of vanishes and bombs. You avoid the bombs and try not to fall into the abyss. Falling into the abyss sends you back to the start.
- Sector 2 is a staircase filled with bombs. There are occasional holes in the bottom, and again, falling into the abyss sends you back to the last checkpoint. Better hope you grabbed the checkpoint at the end of Sector 1. The blocks at the top send you down 50 blocks, making you fall into the abyss.
- Sector 3 is a very large square of bombs, similar to sector 2 of FYR3, but much bigger. It also winds differently.
- Sector 4 is just a line of vanishes in a down and right path. This is to give the player a break before Sector 5, and make up for Sector 3.
- Sector 5 is a mega sector. It goes upward in a zigzag pattern, and each part changes color and has progressively more powerful bombs.
- Sector 6 is a long line of vanish blocks. It is a *very* long line.
- Sector 7 is quite like sector 4 of FYR3. It has up arrows and forced bomb hits.
- Sector 8 is a wall jump tunnel filled to the brim with bombs. Also, you can't climb the sides.
- Sector 9 is the longest sector by length I believe. It has no bombs, but there are no internal checkpoints. They are normal blocks made with Cool Guy.
- Sector 10 is a stat hell sector. The player chooses between reversed speed and lowered FOV. It contains mini versions of previous sectors.
- Sector 11 is a good old ice sector.
- Sector 12 is a floating point hell sector. It starts with the player teleporting over a million blocks away, to an area where floating point rounding error effects are very noticable.
This level is very near the point where the server refuses to save the level. A testing version where anyone can create footage at any point of the level will be made.
The level is theoretically possible to beat, but not practically possible. You can beat it, but do you really want to spend a week trying to beat this level?
Someone might come in with an 12 person team (ʰᵃʰᵃ ᵃˢ ᶦᶠ) and beat it, but I don't anticipate that happening ever.
???????roller emote when ???????
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| Do you blow the candle before eating the cake? |
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Posted by: JEEJAYEM - 7th May 2020, 12:58 AM - Forum: Discussion Hall
- Replies (14)
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Title
Or do you eat the cake then blow the candle?
Just blow the candle?
Just eat the cake?
Anything else you do that I wasnt clever enough to mention?
Personally, I blow the candle before eating the cake. It's the way I've always done it. Made this thread cuz I was randomly curious if anyone did it differently
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| A clever way to find your join date |
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Posted by: bls1999 - 6th May 2020, 2:48 PM - Forum: Platform Racing 2
- Replies (9)
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Go to PR2 on Kongregate and check the date you obtained the Newbieland Conqueror Badge (under "Achievements" to the right of the game. This isn't always accurate (it's 10 days off for me), but it's worth investigating if you've been wanting to learn when you joined PR2 give or take a few days.
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| Status doesn't change when a user is kicked |
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Posted by: bls1999 - 4th May 2020, 11:23 PM - Forum: Bugs and Suggestions
- Replies (4)
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Note to self: When a player is kicked from a server, their status does not update. I think this has something to do with how the status is set in $player->remove(); translating to how it's applied in $player->saveInfo(). Maybe just removing the step would help-- making saveInfo() have an optional boolean parameter that signifies if the function is called while the player object is being removed.
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