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Topic Date/Time  Last Sender Forum
Survivor: Jiggmin’s Revival Mon, 13:40 Sushie Survivor
What are you listening to right... Sun, 22:01 Silky Silver Multimedia Masterpieces
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[Forum]  Thread has a "stuck pos... Sun, 19:11 Mia Bugs and Suggestions
2026 FIFA World Cup Sun, 19:08 Mia Game Day
[Finished] PR2 Live Stream – Ju... Sun, 6:41 Resarekt Announcements
Lets get everyone to 100m ! Sun, 1:19 Addy Folding at Home
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[Game]  Musical Evenizer Highsco... Mon, 20:46 bls1999 Bugs and Suggestions
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Challenge 8: Day at the Races Sun, 0:21 Sushie Survivor
PR2 Email Bug Sat, 20:37 bls1999 Announcements
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Challenge 7: Doors Sat, 8:40 Sushie Survivor

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Confused Fill tool in LE
Posted by: Ranko Danko - 26th June 2020, 4:23 PM - Forum: PR2 Suggestions - No Replies

Hey I had a suggestion for pr2. Could wave a bucket tool that that fills in colours between blocks?

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  PR2 on a 50’ TV
Posted by: Addy - 25th June 2020, 9:44 PM - Forum: Blogs - Replies (9)

The music on the tv is banging

[Image: R2gTzH6.jpg]

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  Level Editor changes
Posted by: Tejs - 24th June 2020, 9:44 PM - Forum: PR2 Suggestions - Replies (2)

Level Editor is a very important and beloved part of PR2. Here's a few ideas regarding it that I've seen being thrown over the last months:

Personalised Level Editor

Now when you enter level editor, your characters style and custom stats will be active when you test a level! 

Alternatively, an easier way to adjust stats in LE would be great as well - Something like being able to left click the numbers showing the stats, and typing in the new number, instead of using the unreliable bars to change your stats around.

Hovering sections copy/paste/delete
Another program that people use to create their levels in (I'm blanking on the name) already allows for this. 
Simply holding left click to hover a larger portion of a map and then copy pasting that section as well as being able to delete everything in the marked section at once.

Those are two ideas, but generally a more accessible level editor would (presumably) make for more maps being created, and good maps raises player activity. Definitely something to consider.

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  Server owners =/= admins
Posted by: bls1999 - 24th June 2020, 9:10 PM - Forum: Bugs and Suggestions - Replies (4)

Fred showed as an admin on the player popup, which leads me to believe that all server owners are showing as admins. @AlphaZ?

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  [PR2 Bug] Hat Attack Bug
Posted by: Athena - 24th June 2020, 6:35 PM - Forum: Bugs and Suggestions - Replies (9)

Hi, JBG and I discover a little bug in the new game mode Hat Attack. When a person has all 4 hats and survives the 5 second countdown, usually they will drop the 4 hats. But when someone leaves right after they complete the countdown, the server is not given enough time to drop off the hats. As a result, the hats disappear and the other players cannot pick them up.


Here is a short video that shows this:

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Video [Dev Log] Head Hopper #1 - Making The Main Menu!
Posted by: Thales4000 - 24th June 2020, 1:18 PM - Forum: Blogs - Replies (2)

I've been making games for a while, and Head Jumper has been my most successful game since then. But now that Flash is going to die very soon, I've decided to rework this game into mobile, using Unity Engine. Check it out!

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  Join a level directly from url
Posted by: Campaigns | Ilraon - 24th June 2020, 12:54 PM - Forum: PR2 Suggestions - Replies (2)

Here's the general idea:

When player 1 waits for a level to start, he can copy a url that, when clicked upon, does the following:
load PR2;
automatically login to player 1's server as guest or member if remember me button was clicked;
automatically join the level and wait for start.

That'd be practical to convince people to start playing PR2 even though they've never played it before.

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  Ghost Push Blocks
Posted by: Kwing - 24th June 2020, 10:35 AM - Forum: PR2 Suggestions - Replies (10)

Pretty simple idea. It's a push block, but the player can't interact with it at all; it can be pushed by other push blocks, and it pushes other push blocks.

This will seem supremely useless to anyone making normal races, but if you've ever tried to create state machines in PR2, you'll recognize the importance of these. Forcing the player to move bits without them accidentally hitting the wrong blocks is absolutely maddening.

I have an example below of why this is important. You can see that long strings of push blocks can be used to allow a player at one place on the map to change the state of push blocks farther away on the map. With Ghost Push blocks, there can be an intersection between paths the player can traverse and the "circuits" that allow these push blocks to function.



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  VPN/proxy detection problems
Posted by: bls1999 - 24th June 2020, 6:18 AM - Forum: Announcements - Replies (1)

It's come to my attention that there have been some issues with the VPN/proxy check falsely flagging some users. I'm working on some code that I believe will fix it (for the most part-- nothing of this nature is perfect) and it should be done tonight.

For now, if you can't log in, please post in Contact a Mod so we can whitelist your IP address.

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  How to Get the Cheese Hat 2020
Posted by: M!nt - 24th June 2020, 2:36 AM - Forum: Platform Racing 2 - Replies (1)

Just made a straight-forward and simple video showing how to get the Cheese Hat in the recent update :p

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