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| Well, Well, Well, it has been 11 years. |
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Posted by: walker9 - 1st July 2020, 1:22 AM - Forum: Welcoming Gates
- Replies (18)
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I decided to check up on here and come back just to see how it is like. Back when I was immature here, I was 14 and made so many bad decisions. I am sure some people will remember me.
I am now 25, I have a job and work now, and I am usually on Discord with the tag name gravey#5945. I can talk to people from there if anyone wants.
How is everyone?
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| Speedrunner of the Week #45 |
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Posted by: ExceedZero - 1st July 2020, 12:14 AM - Forum: Platform Racing 2
- Replies (3)
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Speedrunner of the Week
Welcome to Speedrunner of the Week! What is Speedrunner of the Week? It is a contest for skilled players, there are racers, fast racers, and on another level, speed runners. Do you have what it takes to be a speed runner?
How does it work? Every week a new Level is picked for players to speed run, a time is selected for you to beat, you must beat that time and all other contestants' times, the fastest time sent in by the end of the week will be the winner.
The winner each week will earn the Crocodile Set + Epic.
The contest rules are listed below:
Failure to follow these guide lines will void your run for the week.
No corner glitches are allowed.
You are only allowed to use 180 Stat Points(Rank 30)
You are not allowed to use any hats other than the Exp Hat, Kong Hat, and Party Hat.
You are not allowed to win two weeks in a row.
Stat blocks and Items are allowed.
Only Video Submissions are allowed.
Important! You can only win the prize on the account used during the video of your run.
You must submit your run by 0:00 Sunday CST.
The Level Selected For This Week:
Urban Race by Mf Eclipse (728037)
0:45.00
Last Week's Winner: No one! :c
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| Q+A |
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Posted by: bls1999 - 29th June 2020, 2:57 PM - Forum: Blogs
- Replies (37)
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Because I'm bored. Might make this into a video. Ask away!
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| Answering your questions! |
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Posted by: bls1999 - 29th June 2020, 2:57 PM - Forum: Announcements
- Replies (19)
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The first installment of Q&A w/ bls is done!
Leave me more questions to answer below! I'll probably make another video when I get enough to warrant another one.
(I moved the questions a few of you asked after I filmed the video to below)
This was posted on July 19, 2020 at 05:20:19.
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| Port PR3 Hats |
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Posted by: Minimania - 29th June 2020, 5:01 AM - Forum: PR2 Suggestions
- Replies (17)
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With the advent of Platform Racing 3's Hat Attack mode, I've begun to wonder what other things from PR3 could be ported into PR2. A perfect addition to go along with the new mode would be some of the hats.
![[Image: 4VXt9cY.png]](https://i.imgur.com/4VXt9cY.png)
These are a few sketches I made for what some of the PR3 hats could look like in PR2. The winged helmet will increase the duration of the speed burst effect by a set multiplier, and the pirate hat will allow sword swings to hit both forwards and backwards.
I also took a recent look at this thread. While I think most, if not all hats would make great additions to PR2, the Cardboard Box hat stands out to me. It is a hat that does nothing. In PR3, every time you enter a Hat Attack, if you don't already have a hat, you are given a Cardboard Box hat. In PR2, you're just given a random hat out of what is available. Wouldn't it make more sense to give a hat that gives you no particular advantage? It just seems to make the most sense to me.
A particular hat that I'm really fond of from PR3 is Pedro the Snail. Whenever someone is wearing your Snail hat, all of their stats are halved. I think a hat like this would do immense good in PR2, where evading people in Hat Attack for 5 seconds once you have every single hat is already extremely easy to do.
What would you like added?
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| Platform Racing 3 Reborn Hat Guide |
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Posted by: Minimania - 29th June 2020, 3:06 AM - Forum: Platform Racing 3
- Replies (2)
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Let me know if anything I have posted here is wrong.
![[Image: qxYpVOM.png]](https://i.imgur.com/qxYpVOM.png)
The hats are in order of my descriptions for them below, going from left to right, top to bottom.
Baseball Cap: Your EXP gain is increased x2 when you finish a level wearing this hat. If you pick up another Baseball hat in addition to your first, it only adds x0.1 for each additional Baseball Cap.
Propellor: In PR3r, the Propellor works the same way as in PR2. When you're falling, hold up to fall slower.
Santa: The Santa works the same way as in PR2. Blocks you stand on become ice for a short duration. Additionally, ice blocks work like normal blocks for you.
Mining Helmet: Crawling (as in, when you're moving through a 1 space gap) does not impose a movement disadvantage on you, greatly increasing your speed while crawling.
Aviator Cap: Superjumps are charged much faster while wearing this cap.
Widget Helmet: Speed bursts last longer while you wear this hat. (From what I can tell, it's about 125% faster but this number could be wrong.)
Pedro The Snail: Any person who steals this hat from you has all of their stats halved.
Cardboard Box: This hat does nothing.
There are 2 Cardboard Boxes, one you can earn in each campaign.
Top Hat: This hat allows you to move through both crumble and vanish blocks when you wear it, except from the top.
Party Hat: Works exactly like the PR2 party hat. Makes you immune to lightning.
Parasol: This increases your maximum superjump height by about 2 blocks.
Pirate Hat: Sword swings made by a player wearing the pirate hat go both forwards and backwards.
Nurse Hat: Players wearing the nurse hat recover way faster after being stunned.
Bouncy Hat: Every solid block becomes treated as a trampoline for players wearing the bouncy hat.
Shark Hat: Your swimming speed while going up or down is greatly increased.
Happy Hat: As far as I can tell, all of your stats increase by 3, except for EXP bonus, when you wear this hat.
Police Hat: The Laser Gun item has 5 ammo instead of 3 when wearing this hat.
Ushanka: Allows you to move faster on ice, also you no longer slip on ice.
Toque: If a player touches you while you wear this hat, they freeze temporarily.
Fez Hat: Any time you rotate with this hat, it happens almost instantaneously.
Witch Hat: Hats that are on the ground near you automatically start moving towards you until they land on your head.
Halo: Automatically gives you the Angel Wings item when you start a race with it.
Pet Rock: When you press down while in the air while wearing this hat, you immediately start falling at the max fall speed.
Bunny Ears: You can jump once while in midair while wearing this hat. However, all of the jumps you make while wearing this hat are made with your jump stat halved.
Bull Horns: Your speed is doubled while wearing this hat.
Beret: Each block you touch while wearing this hat turns that hat's color, and temporarily reduces all stats of a player who touches it by 15 points. (And yes, the hat really does look like that.)
Crown: It works the same as the crown in PR2 does when you're in a deathmatch. When you take a hit, you are unaffected, but the crown falls off.
Cowboy: Your stats are maxed and you can fly around freely as if the level is made of water.
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| Rewrite of the art system |
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Posted by: Ajayci 100 - 28th June 2020, 5:54 PM - Forum: PR2 Suggestions
- Replies (7)
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The art system in platform racing 2 is so outdated and has so many issues with it, I think it's time where it got a rewrite or improvement.
Yeah it would break older levels with art, but to avoid this you can just add a "legacy art system" tag to levels before the update and the game would process them as if the system didn't get updated.
and levels that were made with the older system wouldn't be able to upgrade but if the level creator wanted to add more art they it would let them use the older system to avoid breaking it.
Some of the issues/suggestions for the art is:
not able to zoom in far enough without using the flash option to.
Size 1 brush is just pure awful to use. (too much anti aliasing on it, so it just blurs the pixels)
Brush offset (https://jiggmin2.com/forums/showthread.php?tid=2384)
anti aliasing toggle on brush/eraser (nice to have, to have sharp edges)
the option to view blocks in art 0 and art 00 tabs (nice to see if you're going over the blocks' edges)
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