25th December 2024, 6:59 PM
(This post was last modified: 25th December 2024, 7:04 PM by ~JBG~. Edited 2 times in total.)
(25th December 2024, 5:35 PM)Different Wrote: Well, for starters, there must be a story behind it - it’s what makes people gravitate towards the character more. When you have a powerful story behind it (it could be something fictional for fun), people will buy into the incentive that there’s something special about it.
Then you can introduce superpowers for it, like the dude you have with the magnifying glass (Detective All-c-Eye); he looks pretty cool. Make people believe that he has a few tricks up his sleeve that’ll decimate opponents. The eyeball can shoot lasers out of it, plus he can use it to flatten opponents to death and make them roll off the map. Just some pointers to start somewhere 🤷♂️
I mean sure you can make stories up about them(like I sort of did with the dash things) and those aren't other uses for sets per se. But giving set parts any kind of in game power is not something I'd personally agree with.
![[Image: 7yFzNKY.png]](https://i.imgur.com/7yFzNKY.png)