7th May 2024, 8:13 PM
An idea I had for this is that levels could give you a certain amount of stats to work with (0-300) which lets people have the same stats without rank affecting stuff, but also means that the strategy allocating stats (for levels with not too low and not too high caps) for a given level is important, which means more experienced players will have that as an edge instead of just having played longer.
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