13th March 2022, 4:18 PM
(This post was last modified: 13th March 2022, 4:34 PM by Magniloquent. Edited 4 times in total.)
*Feels a bit weird to include only 2 of the many gameplay styles (frusts and traps) with the main game modes ("comparing apples to organges"), so I'll exclude them:
https://prnt.sc/xxDC6nWSr5dy
Objective: slightly superior to Race due to (1) the ability to show the player his progress throughout the map, while rewarding him according to his progress (exp!), (2) its versatility, opening up countless unique & creative mapmaking ideas (ex: special/overlapping pathways), and (3) setting key checkpoints the player must reach, especially crucial to prevent exploits in challenging glitch, trap, & frust maps with HOFs.
Race: the classic, simple but extremely effective; ideal for 95% of races where you want a clear goal (the finish) and to encourage player agency & creativity (think Candyland and its countless pathways depending on your skill, knowledge, items gained, and reacting to other players' actions).
Deathmatch: perfect where it excels at (the classic arena deathmatch with swords & guns), while also having some potential for creative mapmaking ideas (ex: uniquely adapting styles like traps & frusts).
Hat Attack: idk what this is
Egg Mode: idk what this is
https://prnt.sc/xxDC6nWSr5dy
Objective: slightly superior to Race due to (1) the ability to show the player his progress throughout the map, while rewarding him according to his progress (exp!), (2) its versatility, opening up countless unique & creative mapmaking ideas (ex: special/overlapping pathways), and (3) setting key checkpoints the player must reach, especially crucial to prevent exploits in challenging glitch, trap, & frust maps with HOFs.
Race: the classic, simple but extremely effective; ideal for 95% of races where you want a clear goal (the finish) and to encourage player agency & creativity (think Candyland and its countless pathways depending on your skill, knowledge, items gained, and reacting to other players' actions).
Deathmatch: perfect where it excels at (the classic arena deathmatch with swords & guns), while also having some potential for creative mapmaking ideas (ex: uniquely adapting styles like traps & frusts).
Hat Attack: idk what this is
Egg Mode: idk what this is