28th September 2021, 12:31 AM
(This post was last modified: 28th September 2021, 9:33 AM by Northadox. Edited 4 times in total.)
https://files.catbox.moe/yo3ogs.mp4
Some developments, although not too much.
I added lots more spaghetti code to things like movement and collision because I'm a good programmer, but trust me, it works slightly more than it did before.
Mines now "explode", disabling the racer for a bit (with a simple color-changing visual effect). I was working on vanish blocks too but maybe later.
Happy/sad blocks also exist but don't work as intended because I still haven't set it so that things like your jump, speed, acceleration vary based on your stats yet. Well, ish, but not fully. Will give them nicer graphics later.
Nets and ice are functional, and the mechanics surronding block safety are pretty much in.
And the blocks are purple/pink because I'm also working on a new feature: changing the hue of blocks! This will be a nice customization feature. It's a nice balance between totally custom blocks of PR3 and the more rigid blocks of PR2, so blocks are still identifiable, but you can personalize more. Well technically PR2 has it with teleport blocks but it makes sense to extend it to all blocks methinks.
Once I get the basic slew of blocks in I'll work more on collision, game-feel and aesthetic touch-ups.
Some developments, although not too much.
I added lots more spaghetti code to things like movement and collision because I'm a good programmer, but trust me, it works slightly more than it did before.
Mines now "explode", disabling the racer for a bit (with a simple color-changing visual effect). I was working on vanish blocks too but maybe later.
Happy/sad blocks also exist but don't work as intended because I still haven't set it so that things like your jump, speed, acceleration vary based on your stats yet. Well, ish, but not fully. Will give them nicer graphics later.
Nets and ice are functional, and the mechanics surronding block safety are pretty much in.
And the blocks are purple/pink because I'm also working on a new feature: changing the hue of blocks! This will be a nice customization feature. It's a nice balance between totally custom blocks of PR3 and the more rigid blocks of PR2, so blocks are still identifiable, but you can personalize more. Well technically PR2 has it with teleport blocks but it makes sense to extend it to all blocks methinks.
Once I get the basic slew of blocks in I'll work more on collision, game-feel and aesthetic touch-ups.
![[Image: aGf8Xvh.png]](https://i.imgur.com/aGf8Xvh.png)