20th April 2020, 8:42 PM
(20th April 2020, 4:29 PM)Tro Wrote: sounds like a good idea
but idk how you guys will rate which traps are harder than others. generally there are easy, medium, and hard trapworks but even the easy trapworks most likely have hard sections built into them (ex. basically any old trap level containing 5-10 sublevels of increasing difficulty).
also we need less water and arrow spam kthx
it'd be easy to gauge what NOT to include. I'd imagine we'd have requirements; maybe we'd do away with frust sections and/or solo traps and whatnot. we'd need to look at levels from a judicial viewpoint, i.e., does this level meet the criteria? will this section confuse players? how well-known is this glitch? (etc.)
also, not all easy trapworks end with a hard section. there are lots of levels from credible names I'm sure we'll draw from!