6th November 2019, 1:06 PM
(This post was last modified: 6th November 2019, 1:07 PM by Camer the Dragon. Edited 1 time in total.)
Yeah
I think there should be a limit per player rather than a server cycle
e.g. 1 update per minute per player (if you update a level too quickly it'll save but queue up until a minute has passed until the update, unless the level is saved again in that time. idk how complex that'd be though it might be complex)
especially since pr2 has few players this hopefully wouldn't put too much of a strain on the server and could be made longer if needed
I think there should be a limit per player rather than a server cycle
e.g. 1 update per minute per player (if you update a level too quickly it'll save but queue up until a minute has passed until the update, unless the level is saved again in that time. idk how complex that'd be though it might be complex)
especially since pr2 has few players this hopefully wouldn't put too much of a strain on the server and could be made longer if needed
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