20th February 2019, 9:26 AM
(20th February 2019, 1:26 AM)Camer999 Wrote: If you mean for levels with "random" as the song, why not have the rng take it into account before picking?
e.g. if you have 3 of the 14 songs blacklisted, it picks a random number from 1-11 instead
and (somehow) allocates each number to a certain not blacklisted song
No, I mean the exact opposite. If a song has been set on the level that is also blacklisted, how would the game handle it?