20th February 2019, 1:26 AM
(19th February 2019, 7:59 PM)bls1999 Wrote: I like this idea a lot, especially the part about not getting copyright claims. My only question is how would the client handle levels that have selected a blacklisted song to be played?
If you mean for levels with "random" as the song, why not have the rng take it into account before picking?
e.g. if you have 3 of the 14 songs blacklisted, it picks a random number from 1-11 instead
and (somehow

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