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Unsafe block - Printable Version +- Jiggmin's Village (https://jiggmin2.com/forums) +-- Forum: Mt. Olympus (https://jiggmin2.com/forums/forumdisplay.php?fid=11) +--- Forum: Bugs and Suggestions (https://jiggmin2.com/forums/forumdisplay.php?fid=37) +---- Forum: PR2 Suggestions (https://jiggmin2.com/forums/forumdisplay.php?fid=45) +---- Thread: Unsafe block (/showthread.php?tid=1929) |
Unsafe block - ExceedZero - 19th July 2019 An unsafe block that can not be moved or broken, does not act as a check point. RE: Unsafe block - Zack6723 - 19th July 2019 While I agree that this would be fantastic for frustration maps, it would completely go against the idea as this block would be exactly that; a safe block. (Cannot be manipulated/broken & is a solid surface = safe) Solid Unsafe Block - AntEverything - 16th February 2022 Block suggestion, as described: A block that doesn't update the player's checkpoint but cannot be destroyed, pushed, etc. RE: Solid Unsafe Block - Camer the Dragon - 17th February 2022 This'd be cool Maybe like scaffolding or a metal beam RE: Solid Unsafe Block - AntEverything - 21st February 2022 (16th February 2022, 8:49 PM)AntEverything Wrote: Block suggestion, as described:Here's some concept art for what the block could look like: RE: Solid Unsafe Block - Dan-83 - 26th February 2022 A single teleport block can work like this in a lot of cases RE: Solid Unsafe Block - Camer the Dragon - 27th February 2022 (26th February 2022, 11:33 PM)Dan-83 Wrote: A single teleport block can work like this in a lot of cases It'd be annoying to set up a lot of them though, and it'd pop you into place making momentum not work properly RE: Solid Unsafe Block - Tejs - 8th March 2022 Singular teleport blocks has this exact function, and it doesn't pop you into place or ruin momentum. If it doesn't have a destination to teleport you to, it simply acts as a basic block (except for a noticeable visual that happens when you land on it) RE: Solid Unsafe Block - ThePizzaEater1000 - 8th March 2022 An alternative is a checkpoint block, which would override the safety of regular blocks with its superior safety (if you touch a checkpoint block, you respawn there regardless of what other blocks you touched, unless it was another checkpoint block) This could come with a checkpoint remover block which resets it to normal safety behavior, since you might want regular safe behavior and checkpoint behavior in the same level. |