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Local Finish Times - Printable Version +- Jiggmin's Village (https://jiggmin2.com/forums) +-- Forum: Mt. Olympus (https://jiggmin2.com/forums/forumdisplay.php?fid=11) +--- Forum: Bugs and Suggestions (https://jiggmin2.com/forums/forumdisplay.php?fid=37) +---- Forum: PR2 Suggestions (https://jiggmin2.com/forums/forumdisplay.php?fid=45) +---- Thread: Local Finish Times (/showthread.php?tid=1571) Pages:
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RE: [PR2 Suggestion]Accuracy - oxy - 29th October 2020 i did it https://pastebin.com/fkFLE4fG tested on every game mode and only quirk i could find is on objective levels the local time displayed is the time you hit the last finish block, rather than when you clicked "Quit". i think this behaviour is fine, and maybe should've been the server-side behaviour. you have to increase the DisplayInfo width ![]() displayed is the local time and then the number of frames... i have a lot of finish lag. pls add this, it's really useful info for anyone trying to go fast. other players dont need to see it, it's only useful for yourself. RE: [PR2 Suggestion]Accuracy - Vipa - 29th October 2020 ![]() This is the best time I could get, most of the time I got between 00:00.34 and 00:00.36. RE: [PR2 Suggestion]Accuracy - Vipa - 31st October 2020 @bls1999 yo did u check out oxy's thing up in the thread? |