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| Guilds |
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Posted by: Stxtics - 20th January 2019, 8:13 AM - Forum: Bugs and Suggestions
- Replies (1)
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Ok, there are 2 issues with guilds I have found.
1. Sending guild invites doesn't work, there is no error but the user does not receive a PM.
2. Leaving guilds does not work. Upon leaving it says Invalid request method but it changes your guild to none on your account page. However, you haven't actually left the guild and if you log out and back in or go to players tab it shows you still in the guild.
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| Some Level Editor Additions |
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Posted by: Northadox - 19th January 2019, 11:37 PM - Forum: PR2 Suggestions
- Replies (11)
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PR2's level editor is perfectly serviceable, but there are some additions I wish were added for the ease of the user.
Here's a few mock-ups of said suggestions:
1) Art Selection
![[Image: RKkM9H5.png]](https://i.imgur.com/RKkM9H5.png)
Notice the little dotted square. This is my first suggestion: a selection tool. First, draw the thing you want moved. Then, click on the selection icon, and drag over the thing.
![[Image: eS69Azn.png]](https://i.imgur.com/eS69Azn.png)
This would select the area. Then, using the power of your cursor...
![[Image: h1f148I.png]](https://i.imgur.com/h1f148I.png)
...the selected art would move to where you placed it! This would make it so that you don't have to be extra-precise when drawing something.
2) Different Brush Styles
![[Image: Eyuv7mN.png]](https://i.imgur.com/Eyuv7mN.png)
Notice the little drop-down arrow near the Brush icon? This would allow you to choose from different kinds of brushes, allowing you more kinds of designs with your lines. Perhaps there would be a space where you could "design" your own brush? Or, perhaps you could also just add an option to make your own stamps? Either or would be cool.
3) Color Alpha
![[Image: b9DL6R4.png]](https://i.imgur.com/b9DL6R4.png)
Here's a feature from PR3 I want retrofitted into PR2. There would be a slider somewhere, and changing it would change the transparency of your brush. I'm not sure if it would be an easy addition (I don't know a lick of programming), but it would be appreciated, nonetheless. It would allow you to draw clear and opaque things and the many kinds of things in between.
4) Bulk Block Placement
![[Image: milyze0.png]](https://i.imgur.com/milyze0.png)
Another thing from PR3 (though I think the feature itself was added in PR3R). Holding the CTRL key with a block selected and dragging out to form a rectangle would fill that rectangle with blocks. I tried taking a photo of the selection rectangle itself but even when using my feet I was unable to hold all of those buttons together and take a shot.
This would be useful for bulk block placement, so you don't need to spend all that time meticulously putting down each one! This also could apply to the X block, deleting all blocks within a selection.
5) Better Layers
See this?
![[Image: Abl14Y2.png]](https://imgur.com/Abl14Y2.png)
I don't like this. Only having so few layers feels so lame! I want more layers! And I don't want them all pre-set like this!
Now look at this, from PR3:
![[Image: hzZYzGR.png]](https://i.imgur.com/hzZYzGR.png)
I want this! I can make as many layers as I want! And, I can change their depth - meaning that they can go behind or in front of blocks as I please! Not only that, I can also change their transparency!
So many layers. It's like an onion.
Adding a layer system like PR3's may be cumbersome - but what I recommend is that levels that utilize the old system of layers just have multiple "installed" layers with the new system, so everything works as it should. Hopefully.
Anyways, that's about it for now. Gameplay-wise, I'm sure there are some nice additions could be made - but these suggestions outlined here would make the level editor easier to use in general, at least I think. Anything else about the level editor you want changed up?
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| PR2 Part Design |
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Posted by: bls1999 - 19th January 2019, 8:07 AM - Forum: PR2 Suggestions
- Replies (23)
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If you're an artist that would like to submit part(s) to be added to PR2, I'll be more likely to consider your idea if it is accompanied with graphics in an easily addable format. What's that format? This video has you covered:
* One small correction: the colorMC2 layer doesn't appear at all if the epic upgrade isn't active. Be sure to design your parts for both the epic and regular versions.
Note: Please post submissions in a separate thread.
If you have any questions, feel free to contact me and I'll try to help. I believe using any vector graphics format will preserve the layers well enough for me to import, but the best format you can give me is an FLA document with those layers.
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