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| PR2 v153: Gravitational Flight |
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Posted by: bls1999 - 7th February 2019, 12:43 AM - Forum: Announcements
- Replies (13)
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This client update adds a few exciting new features and squashes a few bugs.
Changes/Additions:
- Add bat set
- Multiply gravity by .85 when wearing the moon hat
- Remove POST requirement on messages_get.php (you can go straight there in your browser and get your messages)
- Restore sir feet outline on feet ID #27 (very invisible feet)
Fixes:
- Patch santa hat 250 speed glitch
- Unbreak restart button and finishing in test mode in LE
- Escape HTML in a few more places (delete level/message confirmation popups)
- Remove new line after using /pm chat command
- Restore new line when clicking the reply to message button
- Don't let a lack of an internet connection produce infinite error #2032s when attempting to get a list of servers
- Delay showing a user they've left the guild until the operation is actually complete
- Focus on stage when closing the song selection dropdown (prevents arrows getting stuck in the dropdown)
- Fix "OK" button not working on email change popup
- Fix special characters being escaped twice in chatrooms (causing "&" to appear as "&", for example)
- Fix brush size picker not working in LE
- Fix removal of "Deleting..." popup when a level is successfully deleted
- Remove "Transfer Guild" button when creating a guild
- Restore line breaks in PMs
- Fix alien egg squash animation
Server changes to accompany this update:
- Fixed guild transferring
- Entering level passwords no longer throws an error
- Account creation works again!!!! :tada:
- Fixed setting a level to alien eggs mode (you'll need to republish your level for the change to take effect)
- Warn ladder is now 30/60/120
- Fixed restarting the server for admins (previously would crash the server)
- Updated hat description of moon hat to reflect new effect
Also, this pull (#550) is currently pending. That should fix:
- Campaign prizes (?)
- An obscure FAH bug (really? fah again???)
- Sets being bought in the vault ($$$)
I would like to get a Motley Monday released one of these days, but school is taking all of my time. Hopefully, I'll get a chance soon!
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| PR2 Campaign Ratings |
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Posted by: Northadox - 6th February 2019, 10:46 PM - Forum: Platform Racing 2
- Replies (11)
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PR2's got a whole load of campaigns filled with memorable levels. There's six "official" ones - those being the Original, Christmas, Speed, Luna, Timeline, and Epic campaigns. Plus, there's almost a whole year's worth of Campaign of the Month submissions.
Which campaign is the best? Which level from each campaign is the best? Which campaign is the most forgettable? Which level from each campaign is most forgettable?
Answer these polls and explain your reasoning in the thread, if you'd be so kind!
Original Campaign best level poll:
https://www.strawpoll.me/17386310
Christmas Campaign best level poll:
https://www.strawpoll.me/17382671
Speed Campaign best level poll:
https://www.strawpoll.me/17382673
Luna Campaign best level poll:
https://www.strawpoll.me/17382681
Timeline Campaign best level poll:
https://www.strawpoll.me/17382687
Epic Campaign best level poll:
https://www.strawpoll.me/17382694
I'll say that I dig the Luna Campaign the most. Tons of unique ideas, great art, and a final campaign level that's tough but not an absolute mountain to climb (talking to you, The Legend).
Here's my favorite level from each:
Original Campaign: Candyland by Albatross
Christmas Campaign: Santa's Sleigh Race by Red Jackdaw
Speed Campaign: Urban race by Mf Eclipse
Luna Campaign: Luna Temple V3 by Overbeing (2nd being Spaceflight by makie98)
Timeline Campaign: Gold Rush by Mkl
Epic Campaign: YOSHI'S ISLAND by Alpha Z (2nd being Extreminator by Divinity)
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| Mud Block |
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Posted by: ExceedZero - 6th February 2019, 9:43 AM - Forum: PR2 Suggestions
- Replies (8)
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Mud Block - Like a water block! But you move at half speed of water in it, it's not a safe block, and it's brown!
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| Indestructible bombs |
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Posted by: GlitchR - 2nd February 2019, 10:27 AM - Forum: PR2 Suggestions
- Replies (9)
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Option to place indestructible bombs would add another option for LE which allows more creative maps. And overall I believe improving LE directly makes the game better than any contest, new parts or hat.(Those are great too). What do you think?
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