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| Blogs |
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Posted by: TaroNuke - 25th September 2020, 8:31 PM - Forum: Blogs
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O H * * * *[attachment=806] [attachment=807]
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| Blogs |
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Posted by: TaroNuke - 25th September 2020, 4:02 PM - Forum: Blogs
- Replies (5)
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That one moment that your friend betrayed you (Like in fleeing the complex) so you have to betray them back by sniping them from afar and my face when that happened:[attachment=805]
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| When flash dies, what then? |
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Posted by: Prince Ande - 25th September 2020, 5:45 AM - Forum: Platform Racing 2
- Replies (14)
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As we all know, flash will no longer work soon. And we were also promised that PR2 would keep on going after that, but how?
Can we have a specified answer, what's gonna be the alternative/solution?
I think everyone has the right to know the details, even if it's an advanced response.
@bls1999@Eternal
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| Large EXP prizes + Rank Tokens = Bad |
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Posted by: lalafox - 24th September 2020, 8:46 PM - Forum: Bugs and Suggestions
- Replies (6)
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I'm gonna word this the best I can, bare with me.
Basically, awarding an exp prize when rank tokens are on can make you lose a large sum of gained experience.
For example, let's say I awarded a rank 47+3 with 10 million experience, with rank tokens on. According to Fred bot, it takes about 8 million exp to rank up from 50 to 53. That means, when the 10 million experience is awarded, all 10 million will go from ranking up from 50 to 53, or basically 50 + 3.Â
However, if rank tokens were off before the experience had been rewarded, they would rank all the way from 47 to 52 without rank tokens, because it takes only 8.8 million experience to go from 47 to 52. Which would ultimately make them two whole ranks higher, 52 + 3.
This is only a problem if the awarded experience is high enough to rank a person up with rank tokens on. As long as they don't rank up, they can take their tokens off and the experience could then rank them up accordingly. Large sums of experience like the prizes from Trial and Error will most likely cause this problem.
Thanks to @~mert~ and @bi3liu for pointing this out to me.
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| It's been a minute |
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Posted by: Resarekt - 24th September 2020, 4:24 PM - Forum: Blogs
- Replies (12)
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Ayo, it's BBC (heh) or Resare/kt or Zach. Call me whatever
It's been a minute, huh? I'm noticing the newfangled community ambassador role (congrats @"Jae"!) and I realized how much I have truly not been a part of this community lately lol
Simply put, I'm just bust finishing school up (one last year, hopefully) and working my butt off! Oh and radio shows. That's a lot of fun haha
But yeah, it me. AMA.
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| I recreated CELESTE Chapter 1 A-Side in PR2! |
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Posted by: Battlealvin2009 - 24th September 2020, 10:11 AM - Forum: Platform Racing 2
- No Replies
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Hi all! A very small portion of you might recognize me as the guy who recreated UNDERTALE in PR2 back in 2016. Now I'm happy to announce I had finished CELESTE Chapter 1 A-Side.
This took me quite some time, around 2 weeks, done mainly by opening PR2 and screenshots of CELESTE from neoseeker.com side-by-side and just copying directly. I took the liberty of altering a few placements to better suit the PR2 game-style.
The level would actually be completed a week ago, but I made the mistake of starting the level in the default position, and I ended up hitting the roof around 90% completion. So I had to start all over again, this time dragging the 1 block to the lower left of the screen before opening two tabs and copy/pasting again. It SUCKS. And what's worse, because I had two level editors open at the same time, the game flagged my IP address as suspicious and I was locked out of the game for two days.
So yea, I finally had it done! The Strawberry collectibles in CELESTE are now transformed into Finish blocks, and the level is now an Objective level. At the very early stages, I used Heart Blocks to simulate Strawberries, but I later figured out doing it Objective level-style would be much more meaning and can correlate to actual bragging rights.
Give it a go! Level ID:Â 6503442.
I'll probably do a YouTube showcase of the level later this week, as I had done previously for the UNDERTALE one as well.Â
Feel free to give me suggestions about it, such as if you think some parts are harder and easier than usual!
My First attempt! https://youtu.be/Syo9rSaRFeI
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| Beat the level to rate the level |
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Posted by: Addy - 23rd September 2020, 12:45 AM - Forum: PR2 Suggestions
- Replies (21)
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I have a suggestion to have to make the user, beat the level until they are able to rate the map. Have a 5-10minute timer before being able to rate the level for those traps/frust people can’t beat!
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| Using Lua to create games in PR3R |
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Posted by: ThePizzaEater1000 - 22nd September 2020, 8:26 PM - Forum: Platform Racing 3
- Replies (12)
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Recently (actually a bit over a month ago), there has been a significant breakthrough in PR3 lua. The user gasterskyRAW has figured out an easy to implement optimization of block.getblock.teleportto. This optimization is highly effective, increasing the speed by about four to five times.Â
This breakthrough has allowed the creation of a gaming console (also by gasterskyRAW), and perhaps the most advanced use of Lua in Platform Racing 3 yet.
The console provides only a few simple commands and variables to use.
Code: draw_pixel(x, y, color) -- draw a pixel of defined color at (x,y)
draw_square(x1, y1, x2, y2, color) -- draws a rectangle of defined color between (x1,y1) and (x2,y2)
control_horizontal -- horizontal speed of player, used for controls
control_up -- is 1 when player is pressing up
r_frames -- frames since the console was turned on.
The console also originally only gave access to 16 colors.
Code: 0Â - #000000 (black)
1Â - #7f0000 (dark red)
2Â - #007f00 (dark green)
3Â - #00007f (dark blue)
4Â - #7f7f00 (dark yellow)
5Â - #007f7f (dark cyan)
6Â - #7f007f (dark pink)
7Â - #7f7f7f (dark gray)
8Â - #bfbfbf (gray)
9Â - #ff0000 (red)
10 - #00ff00 (green)
11 - #0000ff (blue)
12 - #ffff00 (yellow)
13 - #00ffff (cyan)
14 - #ff00ff (pink)
15 - #ffffff (white)
This was quite limited, but it was enough, and with internal structure to only use teleportto for changed pixels, it was very easy for even those not very good with Lua to make simple games. Shortly after, draw_line(x1,y1,x2,y2,color) would become a thing, and I personally made several libraries for more advanced drawing. (mainly text and circles)
Making a game isn't particularly difficult as long as you know what you're doing and refer to the lua documents enough. This led to me making several, including
Bucket
![[Image: UvXkwtr.png]](https://i.imgur.com/UvXkwtr.png)
Super Ball
![[Image: GhXaHW1.png]](https://i.imgur.com/GhXaHW1.png)
Asteroid game
![[Image: FP0t829.png]](https://i.imgur.com/FP0t829.png)
Snake
![[Image: pxyHRvK.png]](https://i.imgur.com/pxyHRvK.png)
Revamped bucket
![[Image: Ak6nmo9.png]](https://i.imgur.com/Ak6nmo9.png)
Tetris was also made, but not by me, and it's breaks for no reason.
Several colors were later added to fill gaps in the color specturm. Hopefully, this gets remade in ROP, which should run significantly faster than PR3 does, possibly allowing us to do far more than just these simple games. For now though, a couple more will be made in PR3 in the last few months before the game dies for good. Currently, I'm working on Super Ball 2, and eventually I'll also fix Tetris, and maybe make a quick operating system. There's a bit of hope that a few features (sound pitch and faster getblock) could help us make a few more games.
Main benefits of ROP would probably be
Larger display
60 FPS gameplay
Probably more colors because why not
eventually I'll simulate infinite rollers with one of these. Actually, I might do it now.
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